Splitchase is a keyboard-driven racing game built for
a desktop browser. It does not run on phones or tablets yet — there are
no touch controls, and the track would not draw well enough to race.
Open splitchase.com on a laptop or
a desktop computer to play.
↑ ↓ choose · Enter or click to confirm · F fullscreen
GARAGE
THE CAR YOU RACE IN
↑ ↓ look them over · Enter or click to take one · Esc back
SETTINGS
DRIVER PROFILE
Changes are saved as you make them · Esc back
CREDITS
WHAT THIS IS BUILT FROM
SPLITCHASE
Designed, built and driven into the barriers by
Nucc.
THE CAR
"1967 Ferrari 312" by Dave, on Sketchfab, licensed under
CC BY 4.0
— baked into the renderer's own mesh format for the game.
THE OTHER CAR
"Lightning McQueen Cars 3", a fan model on Sketchfab of the
Disney·Pixar character, baked the same way for the garage.
THE TREES AND THE SCRUB
Cut out of a "Dirt Road Forest Scene", one welded diorama taken
apart into the props planted along every circuit.
THE MOUNTAINS ON THE HORIZON
Cut out of a "Landscape Forest Mountains" scene — photographed rock,
turf and forest canopy — into the range that stands round the circuits
that have one.
THE GRANDSTANDS AND THE BOARDS
Cut out of a "Circuit de Spa-Francorchamps 1992 Layout", a whole
circuit modelled as a single mesh.
THE PARKED CARS
A "Generic Passenger Car Pack", baked into the props left along the
kerbs of Town Run.
THE CONES AND THE ROADWORKS
A "Street Prop Pack" — cones, barrels, works barriers, signs, bins
and bollards — baked into the furniture of the same street.
THE TILE AND THE RENDER
The houses on it are modelled here, but what they are made of is cut
out of a "European House 1" model's own photography: clay tile, lime
render, brick and split stone, retinted into a street's worth of
colours.
THE ROAD SURFACE
"Asphalt 07" from Poly Haven, released under
CC0
— two and a half metres of scanned tarmac, laid over the grain the
shader was already growing out of noise.
EVERYTHING ELSE
The tracks, the physics, the cockpit, the sky and the music are the
game's own — no engine, no framework, no bundler: WebGL2 and
AssemblyScript compiled to wasm.
Esc back
Splitchase counts visits with Google Analytics: how many people race, and
which circuits they pick. It needs a cookie, and stays off until you allow
it. Your profile, your times and your laps are kept here either way.